The story, page by page
Page 1
We need to deliver the seeds.
The cottage is marked here.
But the stars are hidden today.
Let's check the markers on the ground.
Page 2
I can see the nearest edge.
I think there's a house ahead.
Let's take a closer look.
We'll stay on the path.
Page 3
No... It's a rock.
That branch looks like a chimney.
I jumped to a conclusion.
Thank you for stopping.
Page 4
Maybe the house is farther on?
So far, we only know this marker.
Let's go back to it.
That way, we won't lose the path.
Page 5
The light is getting dimmer.
It won't last the whole way.
Then we'll use it at the turns.
And take our time.
Page 6
The stars can't help us now.
But we've checked these two signs.
The old arrow has turned.
That's what caused the mix-up.
Page 7
Let's secure the sign first.
I'll hold the light here.
Let's mark the rock too.
Now it's a useful landmark.
Page 8
One marker at a time.
We can't see any farther yet.
We'll save the light on level ground.
The seeds are fine.
Page 9
Here's the next turn.
I think that's a window.
It matches the place on the map.
Now we can knock.
Page 10
The seeds made it.
Even a mistake helped the map.
And the lantern needs a rest.
Let's take the path we've checked to the gathering.
